Not a dream! Not an alternate reality! Not a hoax!
Yes, the book is finally and truly available on Amazon for pre-order (see link below), and should be available for delivery after December 1, 2013.
The book was submitted to the printer during the past week, and the book cover design was finalized yesterday.
I am pleased with the final results, and expect that readers will like it also. As I was listening to the latest episode of the Open Apple podcast, in which Bill Martens and Brian Wiser discuss the newly released Wozpak Special Edition (another book I would strongly recommend), one of the comments made struck me.
Martens and Wiser were asked if the Wozpak was going to be available as a PDF, and they said that they felt the material was much more valuable as a print book that can be held in your hand. And I agree that the Wozpak is really better as a paper book. As a PDF, it can just go into a folder on my computer hard drive, and be forgotten. But in print form, it is simultaneously more real and more retro. It is something like the difference between running an emulated classic computer and running the real hardware. Personally, I more highly esteem physical hardware than some files on my computer, regardless of how much simpler it may be to operate.
In the same way, the release of Sophistication & Simplicity adds value to the Apple II History beyond what has classically been presented here in its online form. It is easier to read as a book that can held in the hand, rather sitting in front of your computer (or tablet) and go through all of the chapters and appendices.
At this time I will also announce that the Apple II History content on this web site will be removed for the foreseeable future at some time in the next month. Now, if you REALLY want to read the traditionally free version of this history, you can still download the old files from the Asimov FTP site, and you can probably find an archived version of this web site in its current form at Archive.org (just enter “apple2history.org” in the search window for the Wayback machine.
However, I will say that although the core of the material in the History has not changed much, there is additional information in nearly every section, as well as a more interesting presentation of that material. In other words, the $29.95 price of the book (before Amazon’s discount) is not a deal-breaker if you need the info in the history for research purposes.
Click here to pre-order!
I myself have placed an order for the Sophistication and Simplicity book, so I would get announcements from Amazon about it. Tonight I got the email that says the order has been cancelled, and Amazon apologizes for the inconvenience.
Don’t listen to them!! It is within a week or two of being sent to the printer and will then finally be available! And I can’t wait to see it myself.
I’ve had the opportunity in the past couple of weeks to listen to two podcasts in which game designers were interviewed. (I recommend you listen, also – ANTIC, The Atari 8-Bit Podcast #4 has an interview with Chris Crawford, who wrote games for the Atari 2600, Commodore PET, and Atari 400/800; No Quarter classic arcade podcast #52 has an interview with Brian Collin, who helped create the arcade game Rampage.) It brought back to mind similar stories like the making of Wolfenstein 3D for the Apple IIGS. In all of these situations the programmers had a limited space in which to do their work. They were limited in graphics abilities or limited in memory, or both, and yet they managed to create (or duplicate) games that were considered to be state-of-the-art in their day.
It brings to mind the problem on modern computers with what has been called “bloatware” – code that is large, takes up a lot of space in memory or storage or both, and often does only a little more than its predecessors.
The advantage of the small memory footprint and simpler processors in the micros of the 1970s and 1980s is that it was necessary to write compact, efficient code. The graphics had specific limitations that had to be honored. These programmers had to come up with tricks to get around those limitations, to push the boundaries to achieve the desired effect.
The programmers mentioned in the above three examples sometimes had to buck the accepted knowledge that said what they wanted to do was not possible. Brian Collin overcame memory limitations on Rampage by re-using the graphics layout for one of his monsters to create another one. Eric Shepherd had to almost re-invent how the graphics of Wolfenstein 3D were implemented in the Apple IIGS, in order to make it work. And Chris Crawford, like all who made games for the Atari 2600, had a tiny memory footprint in which to put the game itself as well as its graphics.
This limitation did not only apply to games. AppleWorks’ creator Rupert Lissner created memory management techniques that made a 64K or 128K computer and made it look like a much larger computer.
With modern computers, the programmer has exponentially more power available in which to implement his vision. The advantage is the ability to create things that could not happen in a classic microcomputer or game system. The disadvantage can be wasted resources and processor cycles. The programmer does not necessarily have to be efficient; he has a lot of space in which to work, and the operating system can take up the slack.
I have always maintained that Apple’s neglect of the Apple II platform actually resulted in the hardware being pushed to its full limits in ways that would not have been possible if they had taken the proper approach and evolved it, rather than continuing to invent successors. I admire and applaud the programmers who found their way around the limitations of the Apple II and were able to bend it to their will.
It has taken almost two years of travel to get to this point. I left my starting point in my packed up wagon of info about the Apple II, and slowly made my way west towards the new land of print media. Along the way, I spoke to some of the natives, who gave me additional information to add to my manuscript. I had to stop frequently and rest, sometimes hunting for food (clarification of facts) when my supplies ran low. Although sometimes there was little game available, sometimes I’d find a bison’s-worth of information. And, unlike others on the trail, I often found a way to drag back all 932 pounds of the carcass to supplement my writings.
After I reached the half-way point, I thought it would be all downhill from there. Oh, silly me. I was just entering the mountains, and some of the most treacherous ground was yet to be crossed. The weather had turned a bit more chilly than I had anticipated. Challenges like exhaustion, snake-bite, and yes, even dysentery had to be overcome. But yet, I persevered. The hunting now involved some dry spots where I could only catch squirrels, and sometimes crossed paths with bears. Thankfully, my ammunition did not run out.
Despite the difficulty of the trail, I still was able to speak to some of the others who were on or near the trail. They often were able to provide me with other stories that clarified what I already knew. Some of them were old, and sometimes their memory of events was fading. Still, most of them added to my supply of provisions to help me complete the journey. And although I frequently disagreed with my guide as to the correct path to take, we finally came out of the mountains and onto safer ground.
And now, the Willamette Valley in Oregon is so close I can almost smell it. The final destination is within my grasp, and expect to arrive within the new 3-4 weeks.
Possibly sooner if I don’t get dysentery again.
The book is in the final editing stage now, so it’s getting really close. Those who have pre-ordered it are probably getting messages from Amazon that say, “Are you sure you still want this? It’s still not available.” Please be sure to tell Amazon “yes” by clicking that “continue” button. It’s a Simple choice for the Sophisticated Apple II fan who wants to have the Time of his or her Life. (You see what I did there …)
You’ll be glad you did. The final result will be worth the extra wait.
If you have looked over the content on this site, you have found the various song parodies I have created over the years. This year, I am inspired to make one for the annual Apple II gathering, KansasFest.
This year has been outstanding! I didn’t have my book ready to distribute as I was hoping, but that’s actually a good thing. The keynote speaker, Randy Wigginton, provided some insight to events that I didn’t previously have. Additionally, Steve Wozniak attended and, like Wigginton, stayed to listen to some of the sessions, including mine. Very exciting!
Anyway, I felt ready to create a parody for KansasFest itself, and here is what I have to share. Enjoy!
[audio:lazyhazykfest.mp3]Lazy Hazy Crazy Days of KFest
by Steven Weyhrich(parody of Nat King Cole’s song, “Those Lazy Hazy Crazy Days of Summer“, from 1963)
Roll out those lazy, hazy, crazy days of KFest
Those days of ProDOS and BASIC and bytes
Roll out those lazy, hazy, crazy days of KFest
Dust off the Apple IIGS, don’t sleep at night.Just fill your luggage up with floppy disks and cables
Then buy your ticket, now you’re set
And at the dorm, you’ll see the hackers at their tables
Making their projects; I don’t think they’re finished yet!Roll out those lazy, hazy, crazy days of KFest
Bring out the II Plus and plug in your gear
Roll out those lazy, hazy, crazy days of KFest
You’ll wish that KFest could always be here!(key change)
Roll out those lazy, hazy, crazy days of KFest
Plug in some slot cards, and flip on the switch
Roll out those lazy, hazy, crazy days of KFest
Trace out that object code and try to find the glitchDon’t need to tell a coding fella ’bout a RAM chip
Or some confusing address scheme
Why, from the moment that his file starts to unzip
You’ll see his winner of a program on the screen!Roll out those lazy, hazy, crazy days of KFest
Just get your IIc to plot out a sphere
Roll out those lazy, hazy, crazy days of KFest
You’ll wish that KFest could always be hereYou’ll wish that KFest could always be here
You’ll wish that KFest could always be here!
For those who are wondering when this wondrous and highly informative chronology of the Apple II and its culture will actually be available for purchase, rest assured that progress continues on the editing and polishing process. It is later than I’d hoped, but I believe the extra time being taken will result in a final manuscript that will be better for the extra care being taken.
For those others who lived through the 1970s, remember these famous commercial phrases:
“We will sell no wine before its time.” (Orson Welles, for the Paul Masson Mountain Winery)
“Is it soup yet?” (Lipton soup)
And the best known phrase of all:
“Are we there yet?” (nearly every child waiting for the end of a car trip)
It will be ready when it is fully fermented, the water has boiled, and we’ll get there when we get there, so sit back and enjoy the scenery.
As for now, I am preparing to head to KansasFest, where I expect another amazing week of Apple II retrocomputing, things old and new revealed, surprises and fun with other similar-minded enthusiasts. Hope to see you there!
So, this past weekend I went nuts with the scanner, and got all of these scanned in (other than the Red Book and Blue Book, which had already been done in the past). I have packaged them together into the Weiztman Collection, available in the Files section of this web site at this link. The “heaviest” files are the two magazines, each 100-120 MB in size, and the “lightest” is the Disk II Application Notes, at 3.7 MB.
Every so often, a new bit of Apple II trivia comes my way. I was recently sent a message asking about whether Bell & Howell had made a beige version of its computer. David Bohrman had pictures of this, and informed me so. I asked for some clarification, and he kindly sent me several pictures (which I have placed in the photo Museum here).
With further photos, Bohrman discovered that what he had was a product made by Bell & Howell for their black Apple II computer that made it more useful for schools, but one that had been made to match the color of a standard beige Apple II.
This backpack was actually a great add-on to the Apple II, and would have been a good device for Apple to have included as an option to sell to customers. As uncommon as this item is, I suspect that Bell & Howell did not sell too many.
This shows the media plugins on the left (as seen from the back).
And this is the power center on the right side.
See the entry in the Museum for a couple more pictures. Thanks to Mr. Bohrman for this interesting bit of history!
Last year was noteworthy as the 35th anniversary of the release of the original Apple II. This year, 2013, has its own significant anniversary to commemorate. It was 35 years ago this coming July that the Disk II floppy drive was made available for the Apple II. As much as the Apple II was itself groundbreaking, the release of the Disk II was a similar watershed event in the history of Apple as a company and specifically for the Apple II. It is noteworthy that the keynote speaker at KansasFest for 2013 is Randy Wigginton, an important figure in the foundation of the Disk II and Apple DOS.
As with most such events, there is back story that often does not get repeated. And though tech news usually does not pay attention to history, the Disk II was recently a topic of blog posts. CNET News posted a story about the origins of Apple’s first disk operating system, specifically the original DOS for the Apple II. The story came to light because of a donation made to the DigiBarn Computer Museum in Boulder Creek, California. Though Randy Wigginton created the core RWTS (read/write/track/sector) routines that interfaced with the disk drive, it was Paul Laughton who was the primary author of Apple DOS. Laughton recently donated some of his original papers about the project to DigiBarn. Specifically, he gave them copies of the letters between Apple and Shepardson Microsystems, for whom he worked, and also source code listings for the original versions of DOS that were delivered to Apple in June 1978.
According to the story Laughton tells on his web site, he had a background working at IBM for a number of years, where he worked on all aspects of the operating system on the IBM 360 computer. This gave him a deep understanding of a how a computer should interact with various devices (telecommunications, disks, printers, and more).
One of the first jobs Laughton did for Shepardson was to work on writing a BASIC interpreter for a computer that Apple was designing in early 1978, code named “Annie”. Though this project was eventually canceled, it did bring Laughton into contact with Steve Wozniak.
The system on which Laughton did his work was a minicomputer that used punched cards for input of source code. This was compiled on a 6502 cross assembler, which produced 6502 object code that could be output to punched tape. What Laughton needed from Wozniak was a way to connect a paper tape reader to an Apple II, in order to get the code for his BASIC interpreter into an Apple II for testing.
When Laughton and Wozniak got together to work on the paper tape reader, he noticed that Woz seemed discouraged. Laughton asked him about it, and Woz told him of the disk controller and floppy drive project he had completed during his Christmas vacation in 1977 and had demonstrated at the Computer Electronics Show the following month. Now he had what he felt was an impossible to meet deadline for getting a fully functional disk operating system written and ready to go, in addition to the need for finishing up work on some aspects of the hardware design.
Hearing this, Laughton told him that he could create a disk operating system for Apple in a relatively short period of time. Woz was happy to hear this, and arranged for a meeting to make it happen.
(I recently asked Laughton about this by email, as it seemed to me that creating a disk operating system would be a very large task. He told me that his background in working with IBM systems made the whole process very clear in his mind. He said, “When looking at the task of writing the DOS, I knew the structure of the sub components needed and the magnitude of each of the sub components. I had, if you will, the Blueprint, in my head from day one. Actually, Apple DOS was not a major project when compared to some of the other tasks I had been assigned at IBM. It was a very simple system.”)
Apple and Shepardson negotiated a contract, which is summarized in the letter of April 10, 1978 donated to DigiBarn. Laughton would write and deliver to Apple a file manager, an interface with BASIC (both Integer and the Applesoft BASIC that was in development), utilities to backup and copy a disk, and “disk recovery” (the details about what that meant are not explained. The agreed upon price for this work was $13,000 ($5,200 immediately, and $7,800 on delivery). The promised delivery date was May 15, just thirty-five days later.
Laughton stated that his task was helped by Wigginton’s contributions to the project. Not only did he create the RWTS code, but Wigginton came up with the method used in allowing either BASIC to interact with DOS (specifically, watching printed output from a BASIC program for a Ctrl-D following a Ctrl-M; code after that would be a command for DOS). Using this trick made it unnecessary to create a new ROM version of BASIC that included custom disk commands; BASIC required no changes at all!
As far as the CNET story was concerned, that was the end of the story of the creation of Apple DOS, and the author of that story went on to discuss the impact of the Disk II to Apple. However, on reading the rest of the letters that were donated, there were necessary adjustments to the DOS specifications that required Apple to come back to Shepardson and negotiate further work to be done:
This would bring the apparent full costs to Apple for DOS to $22,500, not the $13,000 number that CNET reported.
When one considers the few updates that were applied to DOS, from its original DOS 3.1 release, to DOS 3.2, 3.2.1, and through to 3.3, it is indeed impressive how well designed it was from the very beginning. It was not a perfect system; it transferred buffers around three times during certain disk operations (which was the foundation of later disk enhancement packages sold, including Diversi-DOS, David DOS, and Pronto-DOS). But like Wozniak’s Integer BASIC, it did an amazing amount of work in its small 10K footprint, with a small number of eventually identified bugs.
I would agree with CNET that Laughton’s work was immensely beneficial to Apple. It took the Apple II, which actually struggled in its sales compared to the other two members of the 1977 Trinity (the Commodore PET and Radio Shack TRS-80), and made it a more attractive option. According to sales numbers compiled by Jeremy Reimer in his December 2005 post on Ars Technica, during 1977 (the year in which each of those computers was released, Radio Shack sold one hundred sixty times as many units as did Apple, and Commodore sold six times as many as Apple. Clearly, the high entry fee of the Apple II ($1,298 for a 4K machine, compared to $495 for a PET and $599 for the TRS-80) was a damper on its first year of sales. Even in 1978, the sales of Apple’s competitors were significantly higher.
When one looks at the sales numbers in 1979, however, it is a different story. The increasing availability of the Disk II, falling RAM prices (making 16K and even 48K systems more affordable), and the introduction of the Apple II Plus raised Apple’s sales by 360% compared to 1978. Even though both competitors came out with their own floppy disk solutions (August 1978 for the TRS-80, and spring 1978 for the PET) at a similar price point as the Disk II, Apple’s disk drive was faster and more reliable. Though still ahead in terms of volume, the TRS-80 units sold in 1979 increased by only 30%, and the PET by 50% over the same time period. And sales of the Apple II continued to grow over the next several years, peaking in 1984.
Without a doubt, the reason we have iPhones, iPads and Macintosh computers today is because Apple became a highly successful and profitable company starting in 1979, due to the success of the Apple II in those early years. And the Apple II owes its success in a large part to thirty-five-plus days of work by a former IBM employee. Bravo, Paul Laughton; we salute you!