In the late 1970s, when the personal computer revolution was taking off, there were a large number of platforms all vying for consumer acceptance. Each company had their proponents and critics. Consider today’s Mac vs PC wars fought out in television ads and blog sites, and then multiply that by twenty or more, and you have the environment of the day. In that day it was fought out in advertising, in the early magazines, in small user groups, and in computer store show rooms. This was the pre-IBM PC era, but the post-Altair-built-it-yourself era. Computers had begun to be simple enough to purchase, plug in, and start to use, but were still far from easy to manage.
I have written extensively about the computer platform I knew the best, the Apple II series. I have not really ever commented on any of the other available non-Apple computers of the day, and how they differed from the Apple II. With most of them I did not have more than a passing acquaintance, perhaps trying them out in a store. What I have failed to do in the past was to discuss how these products compared and contrasted with the brainchild of Woz and Jobs.
Between 1977 and 1982, several important computer platforms were launched that each had an impact on the early home computer landscape. Many offered features that were missing from the Apple II series, and deserve a brief profile here.
The year 1977 saw the release of three important computer platforms: The Commodore PET, the Apple II, and the Radio Shack TRS-80 came out, all within a month or two of each other. In 1979, Atari released its home computers. Commodore came out with the VIC-20 in 1980 and the Commodore 64 in 1982. I am specifically choosing to NOT discuss the IBM PC (other than in passing), as it was actually the introduction of the new generation and style of personal computers.
Commodore’s original entry into the home computer market was a neck and neck race with Apple and Radio Shack. They won the race and were the first to market in this second generation of home computers (the first generation being the single-board kits like the Altair 8800 and the Apple-1). The Commodore PET 2001 was available in April 1977 at the First West Coast Computer Faire, and was given greater exposure at the June 1977 Consumer Electronics Show. It was sold in various evolved versions up through 1986. The original PET was sold as 4K ($595) and 8K models ($795), and displayed text on a 25 line by 40 character built-in screen. It did not offer color output, and did not have dot-addressible graphics; however, it used a graphics character set known as “PETSCII” (an extension of the 1963 definition of the ASCII character set). To make it easier to enter these characters, they were included on keys on the keyboard, along with the standard alphabet characters. Additionally, the PET supported both upper and lowercase characters. Although the character set was ROM based, it was possible to define other character sets in memory and use them instead of the default set.
The PET had no speaker, so no sound capabilities were available. It used a keyboard more typical of a calculator than a computer or teletype, which made it very compact, but also made it very difficult to touch-type. In its all-in-one case containing the monitor there was also a built-in cassette drive. Later revisions of the PET eliminated the calculator-style “chicklet” keyboard in favor of a full stroke keyboard; to make space for this, it was necessary to remove the cassette drive and make it external.
One of the later revisions of this computer, the PET 4000 series, came with a larger monitor, and RAM expandable up to 96K. The CBM (Commodore Business Machine) 8000 series offered a full 25 rows by 80 columns of text. This came at the expense of compatibility problems with older PET software that expected a 40 column screen.
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Two months after the first Apple II computers were shipped to customers, the TRS-80 was announced in August 1977, and was available soon afterwards. It sold through January 1981, when the Model II was released. The original computer, later known as the Model I, came with 4K of RAM and 4K of ROM, a keyboard, monochrome monitor and cassette drive for data storage, all for $599. The demand for this computer was far in excess of Tandy’s expectations, and the company had problems supplying the 10,000 orders they received in just the first month of sales.
Soon after its release, the TRS-80 Level II became available, which supported a 16K expansion system for $299, including a numeric keypad. It supported expanded controllers for managing two cassette drives at a time, as well as a disk controller. By 1978, Shugart disk drives became available, offering 80K of storage for $500. The significant popularity of the TRS-80 was certainly influenced by the widespread exposure and availability in the numerous Radio Shack stores across the U.S.
The computer offered Microsoft BASIC in ROM, displayed text in 16 lines by 64 characters, and graphics (lo-res style blocks) in 48 by 128 resolution. TRS-80 cassette storage offered named files, and its disk BASIC offered sophisticated data management of not just text but also encoded numeric data.
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This successors to the famous Atari Video Computer System (later renamed the Atari 2600) was designed to be very game capable, but also functioned as a true home computer. The Atari 400 and Atari 800 were introduced as a pair, and sold from 1979 until May 1983. The Atari 400 ($550) had a flat, membrane keyboard, marketed as easy to clean up from spills (more suitable for children to use). It came with only 8K of RAM, was non-expandable, and was focused somewhat more on the use of game cartridges. The Atari 800 ($999) had a full stroke keyboard, started at 8K of RAM, but was expandable to 48K. It also took cartridges, but was more useful for programming that was the 400. The Atari 800 also offered four internal expansion slots, and two cartridge slots. Its output was either RGB or RF output for a television.
The text display was similar to the Apple II, at 24 lines by 40 characters, but with the additional feature of being able to display that text in color. It featured exceptional graphics and multiple graphics modes. It also included support for sprites (called “player-missile graphics” on the Atari), in which the hardware managed graphics that could move independently of other graphics on a background. Additionally, the Atari offered sound in four voices, covering 3.5 octaves.
By 1983, Atari was releasing additional models of their home computer, with models such as the 1200XL, 600XL, 800XL. However, continued price pressures from Commodore made it hard for Atari to continue to compete. Despite further entries in the market, by the late 1980s Atari was no longer a significant player.
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First introduced in Japan as the VIC-1001, the VIC-20 was released in the U.S. in June 1980, and produced until 1984. It was very inexpensive, selling at only $299, and offered a color display, BASIC in ROM, and had 5K of RAM (expandable to 40K with an add-on RAM cartridge). Text display was very low density, 23 rows by only 22 columns, although the text could be displayed in different foreground and background colors. Graphics resolution was also somewhat coarse, 176 by 184. The VIC-20 was primarily designed to use a standard television via an RF modulator, though a color monitor could also be used. It enjoyed widespread popularity due to its low selling price, and its availability in multiple types of retail stores across the world.
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Commodore released this computer in January 1982, and continued to sell it until the company went into bankruptcy in April 1994. It holds the record for the best selling single model of personal computer of all time, over 17 million units sold during its run. Its initial price was $595, and it was available everywhere. Between 1983 and 1986 it held 30 to 40% of the entire personal computer market, outselling everything else.
Using the same compact form factor of the VIC-20, the Commodore 64 came with 64K of RAM, and had 20K of ROM, running a 6510 microprocessor (a modification of the 6502). It accomplished its RAM and ROM combination through bank switching, much as the Apple II did with its 16K language card. It displayed text in 25 rows by 40 columns, much as the Commodore PET had done, but could do this in sixteen colors. It also offered 320 by 200 graphics, and offered eight sprites, which could move independently on the background.
Another feature of the C64 that made it stand out in its time was its 3-voice synthesizer, which covered eight octaves and offered multiple ways of manipulating the sound. If Commodore had named its computers the way Apple chose to do a few years later, it could have named this computer the “Commodore PET GS”, due to its advanced graphics and sound capabilities.
Like the VIC-20, the Commodore 64 could be plugged into a standard television, although it looked much better on an NTSC monitor, using an S-video connector.
Aggressive pricing by Commodore of the Commodore 64 and VIC-20 in 1983 contributed to the videogame crash of 1983, ultimately forcing Texas Instruments (and its TI-99/4A) out of the market. By the late 1980s, the C64 sold in some places for as little as $100. It was so popular in the UK and Europe that what finally brought its production to an end was the bankruptcy of Commodore in 1994. By that time, it cost more to build the C64’s disk drive than it did to make the C64 itself.
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The next post will do some comparison of similarities and differences between these computers and the Apple II.
Were you able to attend the longest-running Apple II conference in history last summer? Or were you stuck in your home town wishing you could be in sunny Kansas City?
Regardless of which category describes you, KFest sessions can be visited again or seen for the first time, thanks to the well organized collection compiled by Ken Gagne. At the Vimeo site he has set up, you can view twenty-one sessions, short and long, including the keynote by Beagle Bros alumnus Mark Simonsen.
View the collection here.
I’ve often thought it would be a great to make a series of videos demonstrating the classic software on the Apple II. I’ve already made a couple of them (see here for video and links to others). Now I find someone who has begun to do the very thing I wanted to do. “HighRetroGameLord89” has posted a number of videos of games, Apple II and other classic micros and game consoles. His list goes into games starting with the letter “A” and “B”, and I can’t wait to see how far into the Apple II gaming alphabet he gets!
Check out his YouTube playlist here:
Or, just go to his YouTube site here. Well worth the visit!
Ray Thompson of Dallas, Texas, was involved with the formation of one of the earliest Apple User Groups. He has made a video telling his personal story, clips from historical interviews with Steve Jobs and Steve Wozniak, and the formation and development of the club. He has a unique point of view, having purchased one of the earliest 4K Apple II computers that Apple sold, and so his personal knowledge extends back to the very beginning of the Apple Era. He also gives the classic example of people who had experience with using mainframe computers, and who, when first viewing the Apple II at a store, assumed that it was simply a terminal connected to a “real” computer in the back room.
“My Personal History of the Apple Corps of Dallas, Recalling the Early Days of Personal Computing” from Ray Thompson on Vimeo.
François Michaud has an extensive collection of Apple hardware and software, having acquired them for a number of years. You can see his online photos on his web site. Well worth a visit !
I’m continuing to work on my project to scan advertisements that appeared in Softalk magazine during its four year run. I’ve re-organized the Museum a bit to make the number of pictures in each section more manageable. Thus, there are now (so far) six categories: Ads for software from 1981, 1982, and 1983, and ads for hardware for the same three years. More scanning will be coming; I am up to August of 1983, leaving exactly one year of issues left to scan.
I wanted to discuss just a little further the problem that took me offline for several days last week.
Typically I don’t like to point out negative things about people or companies; often I’d rather just ignore those failings than to broadcast them. However, I don’t plan on just criticizing without explanation; I want to point out what went wrong, to help others not make the same mistake that I had made.
Years ago, when I wanted to make more changes in the Apple II History web site that required the availability of services not available on the original host, I reluctantly left foreThought.net. I did not do a great deal of research of pros and cons of host services; I just looked to see what was inexpensive and offered the features I wanted. I settled on Lunarpages, and have hosted the Apple II History site utilizing that service for nearly seven years. During that time, I had no problems with their services. Over time, the capacity offered increased, and I continued to be satisfied.
And then, I changed to WordPress as the backbone for my web site. And as a PHP-driven platform, it demanded more from my hosting service. I did not know that it would demand so much that it would cause problems. I was already hosting a different WordPress site on my same account (Great Great Joy), which had much less traffic than the History causes. Perhaps it was having two WordPress sites on the same account; perhaps it was a coordinated attack by spammers; I don’t know. But suddenly one afternoon I get a message when trying to go to my site to work on it stating that my account was suspended. And it affected, of course, not only the Apple II History site, but also the Great Great Joy site. Lunarpages had shut off not only HTTP access, but also FTP access.
I contacted them by phone, and the person I spoke to at Lunarpages technical support was, surprisingly, unable or unwilling to give me information about exactly what had happened. All he offered was for me to respond to the email that had been sent that “explained” what happened. All that email told me was that something on one of my sites was using excessive resources, and since I was on a shared server (more than one customer used the same server), they could not let my web sites take away performance from other web sites. Fair enough; after all, it’s their playground, not mine.
But in the context of all of this, I could not get a useful answer as to what was wrong or what had gone wrong. And, on top of that, I was still denied access to my web sites or my files. I could still get the database files from Lunarpages; they hadn’t cut that off (yet). Their only solution was to sell me a higher level of web hosting, on a non-shared server. It was like having the police close off the house you are renting because they found evidence that you were doing something illegal, but would not allow you inside the house or explain what you had done wrong. And, to complete the comparison, they would be perfectly willing to sell me the house, and then take down the crime-scene tape.
I took offense at this action by Lunarpages. After seven years of being a model customer, rarely asking for help, being very quiet, suddenly I had become a digital leper and should not be touched or assisted. I communicated my plans to move to a different web hosting service, and no one from Lunarpages attempted to talk me out of it or offer assistance to fix my problem. To their credit, the tech people I spoke to were polite and (eventually) willing to help me get my files. I did get the impression that they were being magnanimous in giving back to me FTP access (so I could get my files).
So, bottom line, I was able to get set up with Dreamhost, at the advice of Ken Gagne, who has much more experience in dealing with WordPress sites (he runs Showbits, Gamebits, Apl2bits, and others). He also has experience with the same Lunarpages disaster that I had; he had in fact signed up with Lunarpages at my advice a few years ago, and then had the same suspension of his accounts that I had. I was warned at the time, but chose to not take his advice, and so stayed where I was.
Now, I just have to empty my trash…
Ahh, much better. May others who depend on a shared hosting plan with Lunarpages take warning!
I am in the process of viewing the excellent documentary video by Jason Scott, GET LAMP (find out more at http://www.getlamp.com/). It is well worth the purchase price, and I am thoroughly enjoying it. In this two-DVD set, it features the main documentary (of the same name), as well as side features connected to the topic of text adventures.
As an Apple II user who started with the computer back in 1980, at the start of that platform’s “golden age”, I purchased the original “Zork: The Great Underground Empire” as sold by Personal Software. It took me a long time, but I was finally able to finish the game, after many maps and puzzle solving. Like many who purchased text adventures in this era, I found the richness of the descriptions enticing, and the puzzles challenging. And I wanted to get to the end of the game, to see what happened!
Scott’s documentary caught my attention completely while I watched his parade of people involved in this genre, not just with Infocom, but with all the other aspects of what became known as “interactive fiction”. As a history buff, I enjoyed the story of how it started, its transition from mainframes to the new technology of the personal computer, and how it developed and changed over time.
Like Scott’s previous DVD set, BBS: The Documentary (http://www.bbsdocumentary.com/) he uses his hours of taped interviews with people involved with text adventures, weaving together the different sections into a coherent story as told by many different people. My only disappointment with both DVDs is the same disappointment that my Apple II History gives: All three stories are those of the rise and fall of a particular technology. There is excitement during the years of ascent and peak, but then the discouragement associated with the story of the fall (the decline of BBSes, the decline of text adventures, and the decline of the Apple II).
Anyone who played and enjoyed this type of game back when they were popular, I would highly, highly recommend that you buy this DVD set. If you have at all enjoyed reading the stories here of the rise and fall of the Apple II, you will definitely enjoy the story of the birth of interactive fiction, and what it has developed into in the 21st century. It sells from Jason Scott’s web site for $40, plus $5 shipping.
Thanks to help from Underground //e in France, I’ve got a few more magazine covers for the Magazines Museum gallery. New exhibits include the Apple IIGS Buyer’s Guide, SoftSide and SoftSide Selections, and Peelings II.