KansasFest 2012 Report:
In John Romero’s keynote speech at KansasFest this year, he pointed out the significant contribution to gaming that has been made by programmers over the years. It “forged the future”, by teaching these pioneers how to write tight, fast code that worked well on the Apple II, but also laid the foundation for the work they did later on game consoles like the Nintendo, and even games of today that are played on Facebook.
He discussed the process in creating Wolfenstein 3D, then Doom, then Quake, which themselves have spawned other similar shooters over the years.
Despite his later work on other platforms, Romero stated that his origins of programming on the Apple II have defined his career.
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I wonder where Romero was getting his info — according to Wikipedia & Mobygames:
1979/1980: Akalabeth (Ultima 0) and unrelated RPGs
June 1981: Ultima 1
September 1981: Wizardry 1
I wonder how many people with creative careers (writing, programming, art, music, etc.) were originally inspired by the games they played on the Apple II series or other systems in the 70s/80s…
The writer misinterpreted what I said. Obviously Akalabeth set the stage for Ultima and Dungeons of Despair set the stage for Wizardry. They were both inspired by D&D, not each other.
John, I have corrected my original post. Thank you!